So, how you YOU use the Cyclops in it's current incarnation? But these days my secondary bases consist of a moon pool and a single multi-function room, anyway. I just like being able to do that without traveling all the way back to a base first. Need to dive deep? Pressure modules and probably a sonar. A bunch of sandsharks and the like? Load up the torpedo tubes and clear the pesky buggers out, or just charge up the shocker. I load those lockers with various modules for the seamoth, allowing me to configure it for a new function at or close to the area that I'm operating in. But I've found that after building a storage locker or two in the seamoth bay, it can be rather handy. power cells), many players consider it a waste of time. Heck, given how this lumbering beast is tricky to maneuver and can only be recharged by feeding it a diet of acid mushrooms, copper and creepvine (i.e. This is, what function does it serve in your particular play style?įor me, I use it as a mobile moonpool. Just to be clear, this isn't a DERP, I can't figure how to make it go.
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